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Albatross 2023
Albatross is a game level I prototyped, programmed and developed alone for one of my classes at Miami University. Albatross proposed a new challenge to me as it was my very first experience working both with Unity and C#. I feel the work demonstrates my ability to adapt to new technologies. Pre-existing assets from the Unity Asset Store allowed me to develop the unique landscape in a 5 month timeframe.
Dumpster Baby 2023-2025
(In Progress)
My third and final Unity game I worked on at Miami University, Dumpster Baby, was a capstone project I produced with fellow group members Angel Hardy, Sam Bowsher, Joseph Arnold and Tommy Bozzelli. As the lead 3D artist I worked to develop a distinct art style with visually appealing models to bring the story to life. Dumpster baby is a 3D game built to share the perspective of LBGTQ+ youth struggling with homelessness, and the success story of overcoming it.
Color customizable animated tree workflow
Blender —> Unity
Modeling and smooth shading the tree in Blender
Unity Shader Graph
Animates and gradient shades the leaves
The grass is made the same way with a modified version of the leaf shader to accomodate for the changes in shape, animation style and gradient.
Strange Tower
Strange Tower was a group project for my second indie game development class. I was one of three artists working on Strange Tower and was able to design and model my own level, enemies and weapons and props. Miximo allowed me to animate my enemies in a timely manner and allowed me to focus on the details of my models.




Instruments of War 2024
Instruments of War is one of many 3D Unity games I helped produce at Miami University. Built for an advanced game design class, group members and I worked to design weapons, utilize motion capture, code unique interactions and build a one of a kind experience now available on Steam.





